Clover Adventure

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Clover Adventure Clans

Prerequisites:
None
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In Clover Adventure, your clan defines your passive lineage and awakens unique clan abilities. This reference covers how clan rolls function, the Robux pricing across all four pack sizes, how the Clan Vault alters roll risk, and the facts behind external tier lists.

What a clan roll changes

Clover Adventure party art with three mages casting blue, fire and lightning magic

According to the official game description, Clover Adventure features 66 clans with unique clan abilities. Rolling for a clan lands you on one of those 66 results, and each one carries its own ability. Bloodlines are a separate roll with their own currency, so a clan is not a bloodline.

Unlike single-purchase character adjustments, clan spins are bought in packs. You purchase a batch of spins through the in-game developer product store and expend them when initiating a roll. Each roll plays an animation sequence displaying the roll outcome before applying the clan to your character profile.

For players who plan to roll in volume, the store offers a dedicated utility pass called Fast Roll for R$99. The store description defines Fast Roll as "instant clan spins: skips the roll animation and shows the result at once." Fast Roll does not alter roll probabilities or unlock special clan pools. It purely removes the visual delay between successive spins, which saves time when burning through larger spin packs.

What clan spins cost

Clan spins are sold in four distinct developer product packages. The cost per spin drops significantly as pack size increases, rewarding players who purchase in larger single allocations rather than repeating the minimum purchase.

Pack Size Robux Price Robux per Spin Effective Savings Store Wording
10 Clan Spins R$15 R$1.50 Baseline "10 clan spins."
50 Clan Spins R$50 R$1.00 33% reduction "50 clan spins."
100 Clan Spins R$75 R$0.75 50% reduction "100 clan spins."
250 Clan Spins R$150 R$0.60 60% reduction "250 clan spins."

Buying the 250 Clan Spins pack cuts your cost per attempt by 60% compared to purchasing 10 spins at a time. You can verify mixed package budgets using the clan spin value calculator.

Clan spin packs are priced identically to grimoire rolls across every tier. A pack of 10 grimoire spins costs R$15, and 250 grimoire spins cost R$150. Because the developer created zero price discrepancy between the two spin types, your purchasing choice is purely about what your character currently requires to progress, rather than which pack offers a cheaper entry point.

Clan Vault

Deciding whether to roll is not simply a matter of having spins in your inventory. Clan Vault exists because a rolled clan is worth keeping: the store says it stores up to 3 rolled clans and lets you switch between them at any time, so with the vault a new roll can sit alongside an old one instead of competing with it.

The monetization for the Clan Vault is distributed across three separate store items:

  • Base Clan Vault pass: Currently off-sale (isForSale: false).
  • Clan Vault: Slot 2: Available on sale for R$249.
  • Clan Vault: Slot 3: Available on sale for R$499.

The practical difference is how much a roll costs you when you like what you already have. Without a vault you have one live clan at a time; with the vault you can keep two or three and choose which one is active. The store does not say how a roll behaves when every slot is full, so check that in game before buying the second slot. Treat the vault as a way to keep results, not as a discount on rolls.

Is rerolling worth it

Because spin packs cost Robux and overwriting is permanent without storage, rerolling depends on your current character state. The table below outlines the three practical situations and the arithmetic behind each choice.

Player State Inherent Risk Financial Arithmetic Practical Action
No clan yet (New mage) Zero risk; any rolled clan provides your initial abilities 25 free spins from active codes; R$0 required Roll immediately using code rewards to establish your baseline lineage
One clan active, no vault Severe risk; rolling overwrites your active clan permanently R$15 to R$150 per pack; losing a good ability requires unknown spend to regain Stop rolling once you have an effective ability until vault slots become available
Vault storage unlocked Low risk; active clan remains protected in an auxiliary slot R$75 for 100 spins (R$0.75/spin) or R$150 for 250 spins (R$0.60/spin) Reroll during dedicated progression sessions when targeting specific builds

If you have already established a functional build, spending Robux on clan spins before acquiring permanent game passes can slow your overall account growth. Review the recommended buying order to balance utility passes against spin packs.

Where free clan spins come from

You do not need to spend Robux immediately to roll for a clan. Several official methods grant free clan spins upon joining:

  • Code THANKYOU: Grants 10 Clan Spins, along with 10 Grimoire Spins, 10 Bloodline Spins, and 10 Gems.
  • Code SPINS1: Grants 15 Clan Spins, along with 15 Grimoire Spins and 15 Bloodline Spins.
  • VIP Game Pass (R$250): Delivers 5 clan spins and 5 grimoire spins every day where spins are available, alongside a permanent 10% experience and gold boost (delivers 25,000 gold daily where paid random items are restricted).

Redeeming the two active codes awards 25 free clan spins. That is more spins than the initial R$15 store pack and provides enough rolls to secure an initial clan without opening the Robux shop.

What nobody has published

When searching for clan guides online, you may encounter third-party websites claiming to publish definitive clan tier lists for Clover Adventure. Those lists do not originate from verified game data.

The official description confirms only that 66 clans exist with unique clan abilities. AQ Verse has not published an official clan roster, individual ability breakdowns, drop probabilities, or rarity classifications on any public surface.

Many external tier lists copy names, rarity tiers, and ability stats from unrelated Black Clover games on Roblox, including Clover Retribution, Clover RPG, and Clover Legend. Applying information from those games to Clover Adventure will lead to incorrect assumptions about ability scaling and spin values. Until the developers release an official in-game compendium or drop table, treat claims that rank one clan over another as unverified guesswork. The same caution applies when evaluating bloodline spins.

Where to go next

Now that you understand clan spin mechanics and costs, explore the related game systems:

  • Plan your spin budget and compare bulk rates with the clan spin value calculator.
  • Compare clan roll pricing against Grand Library grimoire rolls.
  • Review Bloodline Mirror costs and mechanics on the bloodline spins page.
  • Prioritize passes, bundles, and spin packs using the buying order guide.
Questions

Frequently Asked Questions

How many clans exist in Clover Adventure?

The official game description lists 66 clans with unique clan abilities, though individual clan names and abilities have not been published.

What does the Clan Vault pass do?

The store description states it stores up to 3 rolled clans so you can switch between them at any time instead of overwriting your current roll.

Are clan spin packs cheaper than grimoire spin packs?

No. Clan spins and grimoire spins cost the exact same amount at every pack tier, from R$15 for 10 spins down to R$150 for 250 spins.